#include "Thief.h"

// Toutes les animations du Thief plus l'utilisation de XML pour Initialisation.
Thief::Thief(void)
	: Character("Thief", "ally", "thief")
{
	characterAnim[IDLE] = new SDLAnimation("Assets/Artworks/AnimationSheet.png", 0, 1, true, 158, 33, 27, 32, 1, 1);
	characterAnim[WALKF] = new SDLAnimation("Assets/Artworks/AnimationSheet.png", 1, 1, true, 1, 33, 26, 32, 1, 1);
	characterAnim[WALKB] = new SDLAnimation("Assets/Artworks/AnimationSheet.png", 1, 1, true, 53, 33, 28, 32, 1, 1);
	characterAnim[WALKR] = new SDLAnimation("Assets/Artworks/AnimationSheet.png", 1, 1, true, 106, 33, 27, 32, 1, 1);
	characterAnim[WALKL] = new SDLAnimation("Assets/Artworks/AnimationSheet.png", 1, 1, true, 158, 33, 27, 32, 1, 1);
	characterAnim[HEADF] = new SDLAnimation("Assets/Artworks/AnimationSheet.png", 2, 1, true, 210, 33, 27, 32, 1, 1);
	characterAnim[DEAD] = new SDLAnimation("Assets/Artworks/AnimationSheet.png", 0, 1, true, 290, 33, 32, 32, 1, 1);
	characterAnim[MUSIC] = new SDLAnimation("Assets/Artworks/AnimationSheet.png", 1, 1, true, 323, 33, 30, 32, 1, 1);
	characterAnim[SQUAT] = new SDLAnimation("Assets/Artworks/AnimationSheet.png", 1, 1, true, 431, 33, 28, 32, 1, 1);
	characterAnim[BYE] = new SDLAnimation("Assets/Artworks/AnimationSheet.png", 1, 1, true, 487, 33, 27, 32, 1, 1);
	characterAnim[ATTACK] = new SDLAnimation("Assets/Artworks/AnimationSheet.png", 1, 2, true, 597, 33, 25, 32, 1, 1);
	characterAnim[CAST] = new SDLAnimation("Assets/Artworks/AnimationSheet.png", 1, 1, true, 597, 33, 25, 32, 1, 1);
}


Thief::~Thief(void)
{

}
